(no subject)
Apr. 16th, 2002 10:25 pmLet me save effort by presenting my memories of last week's session in the form of a recap for the players:
Since returning to Shepford, you've been exploring the tunnels beneath the town, past the cave-in the rat-men have triggered. The passages are twisting and irregular, and the walls are damp and slick in places. There is no light other than what you bring.
You've been fighting strange slimy creatures that look vaguely like large men, made of a grayish-green glutinous slime that resembles pus. Sharp weapons slice through their bodies with ease, like carving into pudding. You've also encountered large versions of more normal creatures, also infected with the same slime.
A rat-kin cleric/rogue named Tobin has joined you on your work. He is brave, but he is not on a level with you.
In our last episode, the party came back up to the tavern to rest and recover. During the night, a couple of the pus-men came out. Turok and Larissa defeated them, but they hit Turok with their arms a few times.
In the morning, the party went down into the tunnels again. At an intersection of two passages, they found a giant spiderweb, tinged with sticky slime. (Good eyes allowed them to avoid actually wandering into it.) They managed to defeat the spider, but it got a few fierce bites in, and its poison was so fierce that they retired back to the surface for another day.
The slow progress of the slime creatures up to the surface continued overnight, though again the PCs defeated them.
On their next trip down into the tunnels, they encountered a pair of dire weasels in one of the caverns they had explored before. The weasels were showing signs of the slime infection. Prolix tried to speak with them and incline them to peace, but before he was able to, one of them had managed to sink its teeth into Kyle and thirstily drank his blood. That weasel had to be killed, but the other one was sufficiently intimidated by the heroes to form a sullen cease-fire. (And it was demonstrated that dire weasels really did justify a CR of 2...)
The PCs left that weasel behind and went on. They encountered another gang of the slime-men and fought them with ease. One of the slime-men had two heads, arranged one behind the other.
Since returning to Shepford, you've been exploring the tunnels beneath the town, past the cave-in the rat-men have triggered. The passages are twisting and irregular, and the walls are damp and slick in places. There is no light other than what you bring.
You've been fighting strange slimy creatures that look vaguely like large men, made of a grayish-green glutinous slime that resembles pus. Sharp weapons slice through their bodies with ease, like carving into pudding. You've also encountered large versions of more normal creatures, also infected with the same slime.
A rat-kin cleric/rogue named Tobin has joined you on your work. He is brave, but he is not on a level with you.
In our last episode, the party came back up to the tavern to rest and recover. During the night, a couple of the pus-men came out. Turok and Larissa defeated them, but they hit Turok with their arms a few times.
In the morning, the party went down into the tunnels again. At an intersection of two passages, they found a giant spiderweb, tinged with sticky slime. (Good eyes allowed them to avoid actually wandering into it.) They managed to defeat the spider, but it got a few fierce bites in, and its poison was so fierce that they retired back to the surface for another day.
The slow progress of the slime creatures up to the surface continued overnight, though again the PCs defeated them.
On their next trip down into the tunnels, they encountered a pair of dire weasels in one of the caverns they had explored before. The weasels were showing signs of the slime infection. Prolix tried to speak with them and incline them to peace, but before he was able to, one of them had managed to sink its teeth into Kyle and thirstily drank his blood. That weasel had to be killed, but the other one was sufficiently intimidated by the heroes to form a sullen cease-fire. (And it was demonstrated that dire weasels really did justify a CR of 2...)
The PCs left that weasel behind and went on. They encountered another gang of the slime-men and fought them with ease. One of the slime-men had two heads, arranged one behind the other.