September 20 (Friday)
Rain, rain, rain. What a miserable day. Rain and slime.
We got into Shepford this afternoon. Tobin, the rat-kin that Brion
has been working with, met us near Jehan's tavern. The rest of the
town was deserted.
Tobin has learned a lot of our language, though we still had a lot
of trouble communicating. We asked what happened and he said some
"goo creatures" came up from the hole and attacked. They come up
at night, and they are the same creatures that chased the rat-kin
here in the first place. He said these monsters have killed more
rat-kin than we did, so they've done a lot of damage to the tribe.
(We killed about a dozen of them, I think.) These sound nasty!
We asked where everyone is and Tobin said they're all at the farms.
We went with Tobin to my parents' farm and saw Jehan and Brion along
with my family. The place is very crowded, and it's made worse by
the animals all being in the barn because of the rain. That means
the rat-kin are having to stay out in the fields because there's no
room in the barn. The rat-kin are pretty low on the pecking order
in Shepford, it seems. That's sad, as Brion told me they're doing
a lot to help out. And they have gold to spend.
My mother is just as nuts as Brion described in his letter. She
kept going on about how I need to stay here and get married and
settle down and so on. (Meanwhile, I noticed that Maria has moved
her stuff into my room. I bet Mom's not happy about that. Makes
sense to me; why share with Sal if she doesn't need to?) But the
townsfolk in general, and even my family, were also much more
respectful of me than they've ever been before. Dad seemed downright
proud. They've all heard some stories of our escapades and they
wanted to hear more. I told them I'd come back later and tell
them stories, but right now we wanted to hear about the monsters.
Jehan was there when they came up, as were some customers. These
large, slime-covered monsters just walked up from the hole and
started attacking everyone in sight. Jehan was nearly killed by
one of them! Fortunately, a bunch of people beat the monsters
with chairs and clubs and stuff and eventually killed them, but
more came up the next night. Everyone fled out of town, and
the monsters have been roaming around at night.
Jehan said that the slime from the monsters stings badly when it
touches skin. Alcohol seems to get it off, so we raided my
parents' shed for a couple jugs of the stuff. Jehan also said that
clubs seemed to work better than knives against them.
We decided to go in right away, before it gets too dark, and Tobin
came with us. We went through the caves that the rat-kin lived
in (until the monsters came), and down to where a cave-in had blocked
the path before. That cave-in has now been cleared away. We met
some humanoid monsters that seemed to be made up of slime (not just
covered in it) -- pretty gross! And one of them had two heads -- weird.
Turok's sword didn't have as much
of an effect as it usually does; it was like cutting through pudding.
My missiles worked well, though, and the flame balls worked really
well. Acid, lye, and alcohol also all seem to hurt them. We eventually
killed six of these things. Then as we went farther, we came across
some slime-centipedes. Centipedes? So it's not just humanoid monsters.
These ones didn't seem to be entirely made up of slime, though they
did bleed slime rather than blood when we hit them. They were nasty;
their bite was poisonous, and they hurt Kyle and Turok. Liandra
says they'll be ok, but they need some rest. Tobin was very brave
in these fights. I'll have to compliment Brion.
After we killed the slime-monsters Prolix was digging around in the
corpses. Ew. Each monster had a hard "core" that was sort of like
a rock. The ones in the humanoids looked sort of like mother of
pearl. The ones in the centipedes were much uglier. Prolix
collected them. I wonder what he's going to do with them.
We decided to leave after the centipedes; we'll go back tomorrow
after we've rested. We're going to stay at the inn and take
turns guarding the hole tonight. It was still pretty early when
we came out, so Tobin and I went back to the farm while some of
the others started drinking and just hanging out at Jehan's.
(I guess we still get free drinks there.) I spent a couple hours
catching up on local news and telling stories of our adventures
in Duvik's Pass and Edwest Burrows. The less said about Treefall,
the better.
September 21 (Saturday)
Last night some slime-monsters came out of the hole, but we killed
them. I'm glad we kept watches, though. Conclusion: watches aren't
as dangerous as taverns.
We discovered something strange last night. We were trying to
determine if Prolix's souvenirs are magical (they are, faintly),
and we noticed that the mace Turok has been carrying isn't magic
any more. (He said it wasn't spinning in the fight last night
like it had been before.) But now his sword is magic.
How odd! I hope it's good magic and not bad magic.
Meanwhile, Prolix has been experimenting with those stone-like
things we found in the slime. I didn't find out about this until
this morning, but last night he took one and embedded it in a hunk
of raw meat he found in the tavern. And this morning that hunk
of meat had turned to slime. So these aren't effect, but cause.
This morning we went back in, but we came out after one big fight
with an enormous slime-spider. It took a while, and it bit Turok
really badly, so we came out to lick our wounds. We found a rat-kin
skeleton in the spider's web, so we'll have to let the rat queen
know about that.
This afternoon I found Brion and we had a long talk. I really needed
that. I didn't know how much I missed having him around until we
left. He's a kind and generous person who has helped me a lot in
dealing with the changes in my life recently.
Six weeks ago, I'd never been more than a few miles from Shepford.
No one here has, almost. A few people have travelled a little --
Brion has made the pilgrimage to the temple of Pelor, for instance --
but I've travelled more in the last few weeks than most people here
ever have. The world out there is different from what I'm used to
here in Shepford. And Brion pointed out that this really isn't home
any more. When we left for Duvik's Pass a part of me thought that I
might be coming back here to live before too long, but that really
doesn't seem likely now.
There are things going on out there that, somehow, my new friends and
I are better able to deal with than anyone else around. That is really
surprising and peculiar, but it seems to be true. No one else
in Shepford can do much against the slime-monsters. Something bad
happened in Stross not long ago -- Brion says travellers are saying
that giant lizards or dragons came up from below ground into someone's
orchard, though he thinks "dragons" might be an exaggeration. But
is there anyone in Stross who can deal with that sort of thing? It
doesn't sound like it. And closer to home, these slime-monsters are
coming from somewhere, and there might be something chasing
them nearby. I wanted more excitement in my life, but this
wasn't quite what I had in mind. But we have to help these people,
because we can and not many others can. I hope Prolix doesn't fight
this again. I think everyone else realizes that this is the Right
Thing to do.
I told Brion about what happened in Duvik's Pass (I had written some
to him already about this), and I told him about Treefall and how scared
that made me. We killed people -- enchanted people who were
attacking us, yes, but people nonetheless. And before that we killed
that cleric, and we killed many of the rat-kin. Is there something
we should be doing differently to reduce the amount of killing?
Brion said we did all we could, which is kind of him, and he's probably
right that sometimes you need to do damage to prevent even more damage,
like amputating the limb to prevent the poison from killing someone.
But it still feels, I don't know, wrong somehow.
When I told him about that cleric in Duvik's Pass, I described the
dragon statue that was the source of the water. Come to think of it,
there's also a dragon statue in the tunnels here (where we fought
some skeletons), though it's a little different. Anyway, Brion asked
me if I remembered any other symbols, and I described the eye with
three drops falling from it. He said that the eye is usually worn
by followers of Gruumsh, an orc god, but he doesn't recognize the
drops. Well, an orc god would explain why this didn't fit in with
any of our gods. I would have thought that Brion would have
mentioned if we had bad gods. He said that there are lots of other
gods out there, not just Pelor's family. Ooh, I wonder if this means
Pelor and the others might end up fighting Gruumsh and his kind.
Do gods fight each other? Clearly I don't even know as much about
my own gods as I should, but Brion said he could help me with that.
Somewhere in all this I mentioned the zombies that the cleric sent
against us and the skeletons we fought here. Brion stressed that
these "undead" are inherently wrong and must be destroyed. This
is not about bringing people back to life; this is about violating
bodies that ought to be in graves. He seemed quite firm about this,
and he told me that there are much worse undead out there, including
vampires that can drain your life force. Eeek!
I haven't seen a lot of rat-kin out and about, so I asked Brion
how they've been doing. Most of them are still frightened of the
light, but they can't live in their caves now because of the
slime-monsters. Brion said that some are living in the woods
and others under people's houses and scattered about. They are
better hunters than farmers, Brion said, so settling them on a
farm doesn't seem like a good idea. Still, if we could build them
a house of some sort here with the rest of Shepford, that would be
much better protection for them. Especially when winter comes and
it gets cold. Brion asked me if my magical skills include building
a barn overnight. Sadly they don't, but maybe I can take that
"mage hand" force manipulation and somehow enlarge it. If I could
make, say, some temporary workers, maybe they could build a barn.
We'd need someone who actually knows how to build barns involved,
and we'd probably need some other help, but we wouldn't need the
entire town like we did for the last barn that went up. It's a
thought.
Some people (like Jenkins) are giving the rat-kin some grief. He
probably thinks they're freeloaders or something, even though, according
to Brion, we're going to have our best harvest ever because of their
help in the fields keeping the vermin out. A home would help; if
Jenkins finds rat-kin sleeping under his house he'll probably go nuts.
I gave Brion some gold to take care of the rat-kin and ease tensions.
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